SteelWaffe7

SteelWaffe7

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in Patch Notes 1.3.0 · Sep 16, 2026

Hackhub Patch Notes 1.3.0

This update gives the game world a clock of its own, and closes out most of the save file problems you have been reporting. Thanks to everyone who sent repro steps and save files: the worst bug in here was only findable because of them.

New

  • Added an in-game clock: the game world now runs on its own calendar, considerably faster than real time. It drives the day system and everything that waits on time passing.
  • The taskbar clock can show your computer's real time instead. Settings > Desktop > Clock.
  • Added a calendar and a countdown to the next scheduled event to the taskbar clock, with a Wait button that skips ahead to it.
  • Added a summary screen after waiting, listing the mail, messages and notifications that arrived while time passed. Notification sounds are held during the skip.
  • Added a new terminal command, curl, for fetching pages and sending requests. Supports methods, headers and request bodies.
  • Added folder support to download, in the terminal and in Meterpreter sessions.
  • Added path support to mkdir, including folder names containing spaces.
  • Added signal strength in dBm and a WPS column to Wi-Fi scans, alongside real 2.4 GHz and 5 GHz channels.
  • Added rssi and wps to Wi-Fi scan results in Node scripts.
  • Added an in-game confirmation dialog to New Game, with Cancel as the default.

Change

  • lynx now accepts a Twotter handle with or without the @, names with different spacing or capitalisation, and website addresses.
  • Redesigned the tutorial tours: they follow the desktop theme, show a step counter, and allow going back or skipping. Steps that require a click no longer cover their target.
  • Widened the scrollbars in the Terminal, the objectives panel, the browser and around fifteen other apps to make them easier to grab.
  • The pfSense destination field and the router's local IP field now distinguish an invalid address from a valid one that is not on your network.

Fixes

  • Fixed an issue that caused every file on the player's machine to be deleted when a file downloaded from an email was deleted, leaving the save unable to load.
  • Saves already in that state are repaired on load. Files that were already deleted cannot be recovered.
  • Fixed an issue that allowed the top level of the file system to be deleted, including by emptying the recycle bin.
  • Fixed a crash in the File Explorer when opening a folder that no longer exists.
  • Fixed an issue that caused cloud sync to replace Steam Cloud saves with an empty state on a fresh install, or after a launch where no save was loaded.
  • Fixed an issue that caused a sync from an older session to overwrite newer progress uploaded from another PC.
  • Fixed an issue that caused saves stored only on another PC to be dropped during a sync.
  • Fixed an issue that caused a failed cloud import to upload over the cloud backup it was restoring from.
  • Fixed an issue that caused phone calls to freeze partway through, requiring a return to the main menu.
  • Fixed an issue that prevented dialog options in phone calls from triggering the actions that follow them.
  • Fixed an issue that caused Competitor Sabotage and The Giga Leak to grant no reward on completion.
  • Fixed an issue in The Journalist's Sister that prevented Part 8's final objective from completing when signing into Ethan's mailbox without decoding his token, locking Part 9.
  • Fixed broken spacing and garbled company names in a The Journalist's Sister finance document in Japanese and Korean.
  • Fixed two soft-locks in Database Theft: a briefing mail that could fail to arrive, and a client who stayed silent if the game was quit immediately after adding them.
  • Fixed a broken tag in the Is host working? briefing mail that could mangle the target domain.
  • Fixed an issue that caused delayed mail and job applications to be lost on quit, or to arrive in the wrong save.
  • Fixed an issue that caused objectives to stop responding, or to respond twice, after returning from the main menu.
  • Fixed a freeze on the final objective of quests added by content packs.
  • Fixed an issue that left an abandoned content pack quest in the quest list, unfinishable after a reload.
  • Fixed an issue that allowed a content pack to break Twotter permanently, taking the site down when searching for people.
  • Affected saves are repaired on load.
  • Fixed an issue that caused explorer in a Meterpreter session to open the file browser of the machine the player pivoted from.
  • Fixed an issue that caused lynx to report no data for a target it had just found.
  • Fixed an issue that caused scripts running several commands at once to receive all of their output combined.
  • Fixed an issue that caused mkdir with a path to create a single folder that could not be opened or deleted.
  • Fixed an issue that stopped scripts after the first prompt, preventing the later steps of Make Your Own Nmap from being completed. The tutorial text has been corrected as well.
  • Fixed an issue that caused imports to resolve to the wrong file when two folders held the same filename. Folder imports are now supported.
  • Fixed an issue in Code++ that flagged imports from other folders as errors. Types now also update as you type, without saving first.
  • Fixed an issue that caused a command to keep returning stale data after newer data had been written for it.
  • Fixed the Wi-Fi scan table showing one signal strength for every network, signal bars under the WPS column, and random characters in place of the channel.
  • Networks in existing saves are corrected on load.
  • Fixed an issue that caused the phone hotspot to report an invalid Wi-Fi channel.
  • Fixed invalid Wi-Fi channels in multiplayer sessions.
  • Fixed an issue that caused a deleted loot file to return on the next sync or reconnect.
  • Fixed an issue that caused loot moved out of Downloads into a folder to disappear on the next join.
  • Fixed an issue that caused overwriting a file in FileGorilla to destroy an owned item with the same name.
  • Fixed an issue that caused downloading a folder to produce an empty copy.
  • Fixed the multiplayer connection error showing an internal address instead of explaining what was blocking the connection.
  • Fixed the missing search box on Twotter's Explore page on smaller windows.
  • Fixed an issue that positioned modals such as the LCB registration form partly off screen on long pages.
  • Fixed an issue that prevented navigating to the current address from reloading the page, leaving a blank page after some form submissions.
  • Fixed untranslated text appearing briefly on startup.
  • Fixed an issue that caused manually created port forwarding rules to omit the service and version, leaving scan columns blank and causing Metasploit to reject the port.
  • Fixed an issue that caused the Reply button to appear on completed quest mail.

in Patch Notes 1.1.0 · Aug 30, 2026

New Stuff

  • The game now keeps automatic backups of your saves. There is a new Backups section on the Load screen, and if a save ever goes missing the game offers to bring it back.

  • New Game now asks you to confirm before it starts, and reminds you that your old save is still there.

  • Bug reports can now carry your save file and logs, so we can actually reproduce what happened to you. Nothing is sent unless you tick the box.

  • Mods can now ship in multiple languages, and their text follows the language you play in instead of always being English.

  • A new Support page on Popstar Games, and links in Twotter posts are clickable now.

  • Siege warns you when a break-in leaves your address in the target's access log, and tells you how to wipe it.

  • One account, one multiplayer session. If you connect from somewhere else the old session closes with a clear message.

  • Scripting got a big overhaul: scripts run properly in the background, output can be redrawn in place for progress bars, and the in-game docs have been corrected. Some functions now need await, so older scripts may need a small edit.

Fixes

  • Saves are now stored properly on disk. The "I lost all my progress" reports came from the old storage wiping itself, and that whole system is gone. Your existing saves are moved over automatically.

  • A crash or a power cut while the game is saving can no longer damage your save.

  • Continue now always loads the save you were actually playing instead of occasionally dropping you onto an empty desktop.

  • Quitting the game no longer drops the last few things you did.

  • Save files are sealed now, so they cannot be edited from outside to hand yourself money.

  • A lot of stuck quests are unstuck. Objectives that only counted GUI downloads, files kept on a rented server, quests that stopped starting on long playthroughs, and quests left behind by a removed mod.

  • The Eppenstein leak now actually publishes on the news site, and the Game Leak objectives can no longer vanish.

  • Sessions no longer expire out from under you. Multiplayer and git clone used to go dead until you restarted the game.

  • If something on your network is blocking the game, the connection error now says so and names what to allow, instead of looking like the game is broken.

  • Submitting a form on an in-game company site no longer kicks you out of your multiplayer session.

  • ftp no longer hangs forever, and exit and logout no longer trap you on a remote machine.

  • clearlogs works on personal computers you have breached, not just servers.

  • Files pulled off a server now open and run correctly in the terminal, the text editor and the printer.

  • nmap, probe, Metasploit and Siege now tell you when a target needs a pivot instead of reporting it as dead.

  • Scripts now respect file permissions the same way the terminal does.

  • The taskbar could disappear completely on some themes, leaving no way to open anything.

  • NetTree nodes now open on click instead of turning every click into a drag, and you can select addresses to copy.

  • Text fields could half-break on Linux and Steam Deck, with arrows, backspace and copy/paste all dead. Fixed.

  • The pause menu now really pauses singleplayer.

  • The mod list stays smooth with hundreds of mods, and mods without artwork get a placeholder.

  • WeeChat no longer opens as an empty panel, ping no longer reports replies from a host that is down, and the Popstar Games team page no longer breaks the site.

  • Kisscord messages are properly selectable, and Firebear tabs stay usable when you open a lot of them.

  • Reconnecting to the same access point no longer lowers your suspicion, which was an easy way to farm it down to zero.

  • The settings menu now works with a screen reader.

in Patch Notes 1.0.12 · Aug 6, 2026

New Stuff

  • Multi-select. Drag a box across the desktop or a folder, or use Ctrl+click, Shift+click and Ctrl+A. Escape clears it.

  • Drag one selected icon and the whole group comes with it, layout intact, snapped to the grid.

  • Delete a whole selection in one go. Asks first, goes to the recycle bin.

  • Streaming Mode. Every IP and email on screen turns into a label like [ip-1], so nobody watching can farm your targets. Copy, logs and scripts still get the real values.

  • Rented servers are worth renting now. Hold an SSH shell on one and everything you launch leaves through it, so access logs, surveillance and bans land on the rental instead of your line.

  • Domains are rented by the day or the month instead of the year, with a renewal date, a lapsed state and a Renew button.

  • Prices come from a live catalog, so what the storefront shows is what you actually pay.

  • The registrars finally differ. GoDiddy is pricier but throws in WHOIS privacy. Namecheep is cheap and publishes everything about you.

  • Chat pings. Replies and @mentions raise a toast with a preview and a sound. Click it to jump to the message.

  • Dropping out of a session now shows a reconnect screen with an attempt counter instead of dumping you at the menu.

  • Tools you install are remembered per machine, so your toolkit survives a reconnect.

  • Your setup sticks between sessions: theme, terminal colours and wallpaper, window and taskbar colours, lock screen.

  • Live updates toggle on GreyMarket. Turn it off and the floor stops re-sorting under your cursor while you read a listing.

  • Shell.Process.exec hands back the command output as text, so scripts can read what they run. Pass silent to keep it off screen.

  • Scripts can connect to and disconnect from Wi-Fi, and can ask you for the passphrase with the input masked.

  • watch puts the target on Network Monitor for you, watch off takes it back out.

  • Two new handbook pages: running your own infrastructure, and working out of a rented box.

  • Wallpapers you imported can be deleted from Settings.

  • Subscribed mods show what Steam is actually doing with them, plus a Download button when the files never arrived.

  • One-time notice on your first Workshop install, explaining that mods run with the same access the game has.

  • Continue offline button when the connection to our services drags, and a banner when the servers are unreachable.

  • Quicker path to the main menu, since leaderboards now load in the background.

  • Deleting in File Gorilla asks first and goes to the recycle bin.

  • Account creation logs record the email address too, which is the part LCB actually wants.

  • The Nova Energy lead can be picked up through lynx or the Verdane X financial report, not just Twotter.

  • The phone draws over app windows.


Fixes

  • Emails and domains inside the game no longer open your real mail client or browser. In-world links open in the in-game browser where they belong.

  • Mod sites, apps and widgets that died with "HackhubSDK is not defined" in 1.0.11 work again.

  • Mods a broken code check was refusing now load, as do mods with quotes or angle brackets in their name.

  • Fullscreen stayed windowed on startup, and multi-monitor setups picked the wrong screen.

  • Fresh saves always opened windowed until you touched a display setting.

  • No more fullscreen flash at launch if your taskbar sits on the left or top.

  • A failed multiplayer join used to wreck the rest of your session: multiplayer apps stuck on screen, tutorial never starting, hackhub.net erroring out. Reinstalling never helped because nothing was broken.

  • Refused logins, kicks, closed worlds and version mismatches told you nothing. They all give a reason now.

  • Try again after a failed join does a proper re-entry instead of reaching for a session that is already gone.

  • Startup could hang for half an hour on a bad connection. Everything times out now.

  • Kisscord could go dead when a quest queued several of your messages at once, and the chat input stayed broken until you reloaded from the menu.

  • Attaching a file you have not downloaded yet keeps your message and tells you to grab it first.

  • Find Password answers were judged far too harshly. A trailing space, "Password: hamilton" or a pasted JWT all failed silently and locked the job.

  • The pfSense panel let you save a Deny rule that locked you out of the panel itself, permanently. Affected saves get repaired.

  • Port forwarding rules serving the router and firewall panels are protected now, and restored in saves that lost them.

  • Part 8's mail server request log is rebuilt if it went missing. Without it, Ethan's IP is nowhere and the quest cannot finish.

  • Part 7 republishes the missing article, Part 10's firewall rules are locked down, and Part 11's port 22 objective ticks properly.

  • Quest files on other people's machines are protected, and dragging one home copies it instead of taking it.

  • A one second hiccup no longer ends a multiplayer session.

  • ifconfig in a remote shell shows that host's address instead of stamping your own public IP over it.

  • Breaching a second player's desktop kept re-opening the first victim's files.

  • Market items you own with no file behind them, usually after a bad disconnect, are rebuilt on reconnect instead of sitting there unusable.

  • Attacks from a rented box wrote your real IP into the connection lost log, which meant forensics pinned suspicion on you no matter how well you cleaned up.

  • Closed a domain rental exploit where typing an extension into the name field bypassed the registrar's catalog and price.

  • Wallpaper changes in multiplayer save reliably, and your terminal colour is no longer overwritten by the theme on rejoin.

  • cp could turn one-time loot into two sellable copies.

  • Dragging a file off a hacked machine is a download now. It used to be a move, which could destroy the only copy on the target.

  • Deleting a selection correctly refuses the recycle bin, quest files and read-only remote files.

  • Escape while clearing a selection also opened the pause menu.

  • > and >> could capture or leak another command's output.

  • The in-game browser now notices when you lose connection, so GreyMarket stops trading from a machine with no route out.

  • Bookmarks show up as soon as you add them, and reordering by drag no longer breaks the bar.

  • Scripted Wi-Fi cracks ended with an empty passphrase in multiplayer while the same commands typed by hand worked.

  • Network Monitor dead-ended on "already on the monitor" for hosts you could not find in the list.

  • sqlmap's banner is back, and the Steam Client SDK HASH ERROR popup no longer blocks your screen.

  • hashcat has a help page, and systemctl config takes the key: value format that dig prints, so you can copy what you see.

  • BCC news stories could appear twice.

Hello, thank you for your question.


Tomorrow (August 1st) Hackhub 1.0 will be released in full version, and this update includes a new multiplayer game mode. In this mode, you will play in PvP mode with both players and NPCs. This means your targets will include real players, NPCs, and other companies. NPCs and companies, in short, will be PvE targets, but only as a way to earn money and reputation.


The real fun is in the PvP part. Players will be able to buy and set up their own DNS networks and servers. They will be able to publish their own websites. And these servers and websites will be hackable. Currently, there are only a few hacking methods, but we plan to add many more over time.


---


We use TypeScript for scripting, and the game has its own APIs, but other than that, you're completely free.


---


We have a story and side quests for the singleplayer mode. We recommend you play and try it out.


We always answer your questions here, don't hesitate to ask.

in Issue with exposing Harvey Mack · Jun 19, 2026

Its fixed with 0.9.24 patch

in Need mod testers · Jun 19, 2026

Thats great man :)

in Patch Notes 0.8.27 · May 3, 2026

New Stuff

  • Right-click context menu: Anywhere in the game, you can now right-click selected text to Copy. Right-click on input fields to Paste. Disabled when there's nothing to copy/paste, and stays out of the way of Code++ / Notepad's own menus.

  • Bordered window mode: Added preset resolutions and an "Auto" option in Settings → Screen.

  • Settings sliders: Now show the current value live while dragging.

  • Options menu: You can now go back with the mouse (previously keyboard-only — caused issues on Steam Deck and other devices).

  • Terminal QoL: Clicking the terminal title bar now focuses the prompt.


Changes & Fixes

  • Fixed a critical bug where apt-get install <unknown_package> would freeze the terminal, requiring a window close.

  • Fixed wrong/misleading help texts and translations for several terminal commands.

  • Fixed reversed objective order in the Helping Harvey quest (didn't block completion but was confusing).

  • Fixed the bug that broke Ctrl+C copy after certain in-game interactions.

  • Fixed Lynx searches continuing in the background after being canceled with Ctrl+C.

  • Fixed downloaded files overlapping with existing icons on the desktop.

  • Fixed the taskbar search box opening an empty page in the browser.

  • Fixed WeeChat localization issues across all 30 languages.

  • Fixed the Whois quest not completing even when the correct domain owner was sent in the mail reply.

  • Fixed the Who Really? quest not completing despite entering the correct name.

  • Fixed a bug when changing monitors in fullscreen mode.

  • Fixed apt-get install continuing the install process after Wi-Fi disconnects.

  • Fixed missing application icons on the desktop in the macOS version.

  • Fixed scroll behavior breaking on hackhub.net in some cases.

  • Fixed TJS Part 2 Metasploit showing port 23 as closed even though it was open.

  • Fixed Cryptographer Hunt objective not completing after finding the phone via Lynx → bitvista search.

  • Fixed The Eppenstein Files "Find key figure" objective not completing in some cases — also normalized the "Eppenstein Foundation" name across all locales (translators were rendering it differently in each language, breaking searches for non-English players).

  • Fixed WeeChat failing to connect in some cases.

  • Fixed Wireshark not capturing data in some cases.

  • Fixed Database Manager login failures during the Checkout Override quest.

  • Fixed phishing mails not delivering payloads in some cases.

  • Fixed TJS Part 2 softlock where Taylor would go silent (and the quest would be stuck) if you saved & reloaded mid-conversation about the Grand Hotel.

  • Fixed Metasploit handler (office_word_macro exploit) silently waiting forever — it now periodically hints how to trigger the connection (generate .docm payload, attach to phishing mail, send to target).

  • Fixed corrupted/legacy save files that couldn't be deleted from the load menu.

  • Fixed text selection in the terminal: dragging to select text in the output no longer steals focus to the input mid-drag.

  • Improved window focus handling — the taskbar/window shadow no longer flickers when interacting with menus, popups, or moving between windows.

  • Unnecessary spacing and incorrect placement bugs have been fixed in Fluent UI and Xanara themes.




Community Note

We actively review all bug reports submitted in-game, they’re incredibly helpful for improving HackHub. If you encounter any issues, please don’t forget to report them with as much detail as possible. Your feedback plays a big role in shaping the game. Thank you!

Its on early access version not in demo

Bro you're probably forgot "-" symbol between numbers.

Thank you for your suggestions. I will definitely consider them.